Intro

I would describe myself as an artist with strong creative vision and passion to work towards it. I have tailored my skills and expertise entirely toward the creative industry, especially games. I have been making art since I was about 8, started creating games at 12, released my first game project on itch at 14, designed clothes at my family business for private clients, and wrote and self-published a book.

Specialization

I specialize my set of skills towards games and their making, whilst I solo develop my projects entirely, which allows me to poke my hand into every artistic and technical aspect of my game projects, I specialize in programming and Network(Multiplayer) ecosystems.

I wish to learn more however, I believe I have a lot more to grow into and develop my skills and therefore I will continue to learn.

Work

Kenospic After Wars [In Progress]

Description

Kenospic After Wars is a one of my main passion projects that I have been working on solo.

The game still in development features authentic and original game modes. it is inspired by games such as Battlefield 1 and Rust. I am trying to bring back a sense of fun and rooted PVP in this game

Technical Skills

In this solo project, I stand responsible for everything. I wrote the multiplayer code, working on complex systems such as Client Side Prediction, Burst Buffers, Procedural Terrain Generation and also making my own Sound effects. I also had to jump into the animation side and animate some of the reloading animations for the project

Links

  • Discord
  • Facebook
  • Tidal [In Progress]

    Description

    A singleplayer Real-Time Strategy game I am making for Android in Unreal Engine from scratch to test my skills with optimization.

    Tidal features a cargo ship constantly on the move, the player must manage the personall on the cargo ship defending it from pirates that try to get on-board and hijack it at night.

    The game whilst trying to be cozy in terms of the art direction, the world building is inpsired by movies like "MadMax" and "Waterworld", hence will feature authentic moments that should feel cinematic and induce stress in the player

    Technical Skills

    Tidal requires a strong set of technical skills to deal with the optimization, technical art and in game mechanics that are rooted to its core design principal. Tidal being a solo project, I also learnt how to do 3D modelling, Rigging and animating for this game.

    Links

  • devlog
  • Project-Grandpa Wars

    Description

    A little game made in the time span of 2 months to solely test and improve my skills with networking and unreal engine.

    Grandpa wars is a goofy game featuring PVP game mode where you and your friends can partake in being grandpas on skateboards with 7 attacks fighting each other to death. The game is simple, fun and quick.

    Technical Skills

    Grandpa wars being a simple game needed a strong use of technical knowledge on how multiplayer works and its ecosystem. it helped me make understand what is needed to make a multiplayer game and what can go wrong if the programming is bad.

    Links

  • Facebook
  • Art

    Animations

    All animations presented are frame by frame hand drawn, one instagram reel presented which is an exception done traditionally through stop motion

    Original Pieces

    Whilst this is not all of my art work, this is some of my work that I am more proud of

    Links

    The links below feature all of my work.

  • DeviantArt
  • Instagram
  • devlog
  • >

    Experience

    Some of the blocks are clickable and have links embedded to referred work

    2019

    Completed schooling

    2021

    Completed Intermediate schooling specializing in Math, Physics and Chemistry.

    2023

    Started mentoring students in an online course run by the company "Gamer2Maker" for Unreal Engine.

    2024

    Started working for a startup as a lead programmer.

    2025

    Graduated in Bachelor's of Computer Science and Game Development, winning the best game project of the college award.

    Resume

    Game Mechanics

    Interactive systems and gameplay mechanics explored through visual demonstrations.

    Elements

    Text

    This is bold and this is strong. This is italic and this is emphasized. This is superscript text and this is subscript text. This is underlined and this is code: for (;;) { ... }. Finally, this is a link.


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    Preformatted

    i = 0;
    										
    
    	while (!deck.isInOrder()) {
    		print 'Iteration ' + i;
    		deck.shuffle();
    		i++;
    	}
    
    	print 'It took ' + i + ' iterations to sort the deck.';

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    3. Felis enim feugiat.
    4. Dolor pulvinar etiam.
    5. Etiam vel felis lorem.
    6. Felis enim et feugiat.

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    Name Description Price
    Item One Ante turpis integer aliquet porttitor. 29.99
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    100.00

    Alternate

    Name Description Price
    Item One Ante turpis integer aliquet porttitor. 29.99
    Item Two Vis ac commodo adipiscing arcu aliquet. 19.99
    Item Three Morbi faucibus arcu accumsan lorem. 29.99
    Item Four Vitae integer tempus condimentum. 19.99
    Item Five Ante turpis integer aliquet porttitor. 29.99
    100.00

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