Intro
I would describe myself as an artist with strong creative vision and passion to work towards it. I have tailored my skills and expertise entirely toward the creative industry, especially games. I have been making art since I was about 8, started creating games at 12, released my first game project on itch at 14, designed clothes at my family business for private clients, and wrote and self-published a book.
Specialization
I specialize my set of skills towards games and their making, whilst I solo develop my projects entirely, which allows me to poke my hand into every artistic and technical aspect of my game projects, I specialize in programming and Network(Multiplayer) ecosystems.
I wish to learn more however, I believe I have a lot more to grow into and develop my skills and therefore I will continue to learn.
Work
Kenospic After Wars [In Progress]
Description
Kenospic After Wars is a one of my main passion projects that I have been working on solo.
The game still in development features authentic and original game modes. it is inspired by games such as Battlefield 1 and Rust. I am trying to bring back a sense of fun and rooted PVP in this game
Technical Skills
In this solo project, I stand responsible for everything. I wrote the multiplayer code, working on complex systems such as Client Side Prediction, Burst Buffers, Procedural Terrain Generation and also making my own Sound effects. I also had to jump into the animation side and animate some of the reloading animations for the project
Links
Discord
Facebook
Tidal [In Progress]
Description
A singleplayer Real-Time Strategy game I am making for Android in Unreal Engine from scratch to test my skills with optimization.
Tidal features a cargo ship constantly on the move, the player must manage the personall on the cargo ship defending it from pirates that try to get on-board and hijack it at night.
The game whilst trying to be cozy in terms of the art direction, the world building is inpsired by movies like "MadMax" and "Waterworld", hence will feature authentic moments that should feel cinematic and induce stress in the player
Technical Skills
Tidal requires a strong set of technical skills to deal with the optimization, technical art and in game mechanics that are rooted to its core design principal. Tidal being a solo project, I also learnt how to do 3D modelling, Rigging and animating for this game.
Links
devlog
Project-Grandpa Wars
Description
A little game made in the time span of 2 months to solely test and improve my skills with networking and unreal engine.
Grandpa wars is a goofy game featuring PVP game mode where you and your friends can partake in being grandpas on skateboards with 7 attacks fighting each other to death. The game is simple, fun and quick.
Technical Skills
Grandpa wars being a simple game needed a strong use of technical knowledge on how multiplayer works and its ecosystem. it helped me make understand what is needed to make a multiplayer game and what can go wrong if the programming is bad.
Links
Facebook
Art
Animations
All animations presented are frame by frame hand drawn, one instagram reel presented which is an exception done traditionally through stop motion
Original Pieces
Whilst this is not all of my art work, this is some of my work that I am more proud of
Links
The links below feature all of my work.
DeviantArt
Instagram
devlog
>
Experience
Some of the blocks are clickable and have links embedded to referred work
2021
Completed Intermediate schooling specializing in Math, Physics and Chemistry.
2023
Started mentoring students in an online course run by the company "Gamer2Maker" for Unreal Engine.
2024
Started working for a startup as a lead programmer.
2025
Graduated in Bachelor's of Computer Science and Game Development, winning the best game project of the college award.
Resume
Contact
Game Mechanics
Interactive systems and gameplay mechanics explored through visual demonstrations.
Inventory System with Fast Array Integration and Editor Tools
The video showcases an Inventory System I've built with Fast Array Integration and Editor Utilities. The inventory object can be instanciated using the engine asset options. The inventory object itself is light weight, multiplayer friendly and comes packaged with all interfaces exposing only the attributes needed in respect to its type. The video showcases how setting the inventory object to be of a particular type exposes its respective attributes whilst carrying general variables that allow tinkering with on the fly. This allows for seamless design control and easy front end. The entire Inventory System was made in C++ in respect to the needed object types but is now a plug & play plugin that can fit in with any project with versatility.
Elements
Text
This is bold and this is strong. This is italic and this is emphasized.
This is superscript text and this is subscript text.
This is underlined and this is code: for (;;) { ... }. Finally, this is a link.
Heading Level 2
Heading Level 3
Heading Level 4
Heading Level 5
Heading Level 6
Blockquote
Fringilla nisl. Donec accumsan interdum nisi, quis tincidunt felis sagittis eget tempus euismod. Vestibulum ante ipsum primis in faucibus vestibulum. Blandit adipiscing eu felis iaculis volutpat ac adipiscing accumsan faucibus. Vestibulum ante ipsum primis in faucibus lorem ipsum dolor sit amet nullam adipiscing eu felis.
Preformatted
i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';
Lists
Unordered
- Dolor pulvinar etiam.
- Sagittis adipiscing.
- Felis enim feugiat.
Alternate
- Dolor pulvinar etiam.
- Sagittis adipiscing.
- Felis enim feugiat.
Ordered
- Dolor pulvinar etiam.
- Etiam vel felis viverra.
- Felis enim feugiat.
- Dolor pulvinar etiam.
- Etiam vel felis lorem.
- Felis enim et feugiat.
Icons
Actions
Table
Default
| Name |
Description |
Price |
| Item One |
Ante turpis integer aliquet porttitor. |
29.99 |
| Item Two |
Vis ac commodo adipiscing arcu aliquet. |
19.99 |
| Item Three |
Morbi faucibus arcu accumsan lorem. |
29.99 |
| Item Four |
Vitae integer tempus condimentum. |
19.99 |
| Item Five |
Ante turpis integer aliquet porttitor. |
29.99 |
|
100.00 |
Alternate
| Name |
Description |
Price |
| Item One |
Ante turpis integer aliquet porttitor. |
29.99 |
| Item Two |
Vis ac commodo adipiscing arcu aliquet. |
19.99 |
| Item Three |
Morbi faucibus arcu accumsan lorem. |
29.99 |
| Item Four |
Vitae integer tempus condimentum. |
19.99 |
| Item Five |
Ante turpis integer aliquet porttitor. |
29.99 |
|
100.00 |